Boros Feather – Fly High, Hit Hard!

Boros Feather – Fly High, Hit Hard!

One of the best decks in Standard right now is Boros Feather. It flew under everyone’s radar before M20 (pardon the pun), but now, it’s the deck to beat because it acquired new spells to take its power levels up a hundredfold.

Boros Feather Does Not Hold Back At All!

Boros Feather was a strong contender for SCG Worcester that took place last weekend, and it’s all thanks to its newfound card: God’s Willing.

It doesn’t only protect you from threats but it functions as an effective evasion spell.

But a lot of players misunderstood this deck because it’s been stereotyped as a Heroic deck and doesn’t play out like an Aggro deck.

It’s got the cheap removals in Standard, strong cantrips, and the best way to protect your creatures. With the addition of the Temple lands, you’re given extra opportunities to filter your library and get through the spells that you need.

Boros Feather – NTGNerdGirl – Fandom Legends July 11 2019

Creatures

4 Dreadhorde Arcanist

4 Feather, the Redeemed

4 Tenth District Legionnaire

2 Tocatli Honor Guard

1 Tomik, Distinguished Advokist

1 Krenko, Tin Street Kingpin

Spells

2 Reckless Rage

4 Defiant Strike

2 Samut's Sprint

3 Season of Growth

3 Shock

2 Gird for Battle

4 Gods Willing

2 Infuriate

Lands

1 Rootbound Crag

3 Stomping Ground

1 Sunpetal Grove

3 Temple Garden

4 Temple of Triumph

4 Sacred Foundry

1 Mountain

1 Plains

4 Clifftop Retreat

Sideboard

2 Cindervines

2 Fry

2 Gideon Blackblade

2 Healing Grace

2 Lava Coil

2 Legion Warboss

2 Tocatli Honor Guard

1 Tomik, Distinguished Advokist

The Creature Engine

 

Let’s get down to the deck’s core creature engine.

Tenth District is a 2-mana 2/2 creature with Haste that gets bigger the more you play spells that target it. With the amount of spells in your arsenal, this creature becomes out of control the longer it stays unanswered.

Dreadhorde Arcanist is another 2-drop creature that allows you to recast spells equal or less than its power from your graveyard without paying its mana cost every time it attacks. This is also the reason why your Tenth District Legionnaire gets out of control in the early game.

Feather, the Redeemed, the deck’s namesake, is your 3-mana flyer that returns all your spells cast to your hand at the beginning of the next end step. This basically means that all spells cast on your turn and opponent’s turn get returned to your hand.

His ability is the reason why you will never run out of spells. His ability also synergizes well with Dreadhorde Arcanist. And here’s the ruling from Gatherer.

“If another replacement effect instructs you to exile an instant or sorcery spell, such as that of Dreadhorde Arcanist or the flashback keyword, you may choose to apply Feather’s replacement effect first. If you do, Feather’s delayed triggered ability will return that card to your hand.”

This is why you have double recursion on all your spells with Dreadhorde Arcanist and Feather, the Redeemed in play.

But note that the deck can run on itself with just Feather and Tenth District Legionnaire in play.

The Spells! Oh The Spells!

 

The deck also has three core spells that just makes it “oh so good”!

Defiant Strike gives target creature +1/+0 and gives you a cantrip ability. During the early game, casting this gives your Tenth District Legionnaire an additional 2 power (from the card and from its counter), so it swings for 4 damage!

Samut’s Sprint gives your creature haste and allows you to scry.

Gods Willing is the bread and butter of your entire spells list because it grants protection from chosen color until end of turn. And it also has a Scry ability.  

And all of these spells get returned to your hand at the end of each end step when Feather is around, so you’re never out of spells.

Removal Spells

 

You only have two removal cards on your arsenal. Shock and Reckless Rage.

Shock takes care of a lot of weenies and some other threats.

Reckless Rage is this deck’s Lava Coil, dealing 4 damage to target creature and 2 damage to a creature you don’t control. This card also synergizes well with Tenth District because of its ability.

Targeting Tenth District Legionnaire with Reckless Rage doesn’t kill it outright because it gets the +1/+1 counter first before the damage is dealt, so it survives.

Reckless Rage clears out a path and turns Tenth District Legionnaire into a truck.

The only thing that’s weak about the deck is its sideboard because it doesn’t give you access to color hosers. While it does give you an advantage over certain weaker matchups, you are reliant on getting more value on Game 1.

But even then, opponents still don’t completely understand how the deck works, so the deck still has quite a surprise in store for them.

All in all, if you want to get to Mythic this season, Boros Feather isn’t a bad choice.

Check out the Deck Tech right here by Star City Games:

Check out CovertGoBlue as he takes this deck on an undefeated streak!

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